magic missle pathfinder. Also a cleric with the Fire domain could use a wand of fireball. magic missle pathfinder

 
 Also a cleric with the Fire domain could use a wand of fireballmagic missle pathfinder  So a 3 action magic missile spell would deal 3 d4 + 3 to one target or split among 3 targets you would be dealing 1d4 + 1 to each target per missile you sent their way

Specific parts of a creature can't be singled out. Intensified spell basically adds 5 to the caster ceiling for a spell. An unlimited use wand of magic missile would be a spell trigger item, and there is no entry for unlimited use spell trigger items in the chart. Evokers revel in the raw power of magic, and can use it to create and destroy with shocking ease. Wand of magic detection, 3 charges, uncommon, 1st-level spell = 891 gp. DESCRIPTION. Not SUPER broken, since the damage caps at +5 per missile, but it's enough to make Magic Missile seriously contend with spells like Disintegrate for single target damage. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. Skorm_S_S. "A core principle of Pathfinder is that specific rules override general ones. If the check fails, the attack, spell, or effect doesn't affect you. This section describes what you need to think about when designing balanced, playable spells for your campaign. 3. Showcase them and energy admixture those bad boys up to 2d4 apiece. Magic weapon is a 2nd-level spell, making a permanent +1 weapon would actually be 2,970 gp. The Wand of Divine Favor is ideal when those classes aren't present in the party, or if they're in need of rest and out of spells. Pg# 457 :Line of Effect. Round 1: use wand 1 (3 missiles) Round 2: fire free missile from wand 1 and use wand 2 (4 missiles) Round 3: fire free missile from wand 1 and wand 2 and use a 3rd level spellslot for magic missile for a total of 8 missiles. You can always sneak attack with touch spells, the lvl 10 ability is for ranged spells in general like Magic Missile. As of the playtest version, using Magic Missile with spellstrike does nothing except give your magic missile a chance to fail if you can't land strikes. Maybe. There's a Pathfinder Metamagic feats that allows a spells damage dice to be increased by 5. Outsiders and elementals are not magical in themselves, but if they are summoned, the conjuration spell registers. For scorching ray it gets an extra ray per 4 levels, 3rd - 7th - 11th and 15th with intensify spell. I'm only to act 3 and around tenth level and it is already leaps and bounds below what other spells are able to do. The damage averages to 12. Specific parts of a creature can’t be singled out. Total newb here, to both Roll20 and coding! ;) A teammate showed me how to do macros in general, and while this works for a given level of magic missile: /em casts Magic Missile at Lvl 1! [ [1d4 + 1]] [ [1d4 + 1]] [ [1d4 + 1]] I have to create one macro button for each level. From the rules for wands:. Crimeo. Widely considered to be one of the best attack spells in the game for wizards of any level and often the first pick for anyone making a sorcerer or wizard, magic missile has been around since the very beginnings of D&D. Activation: Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. Magic missile has the [force] descriptor and states doing force damage. The negative level is contingent on damage; thus, it is negated. Dazing spell + fireball. Crystal clear water also does not provide total concealment. For each additional action you use when casting the spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Widen Spell: Awful. Jul 20, 2002. Assuming a first level Sorcerer, with the Dangerous Sorcellery feat, casting Magic Missile, would the damage be: Number of missiles x (1d4 + 1) + 1 (Dangerous Sorcellery) // (3d4+3+1) orThus, a quickened twinned repeating magic missile (normally a 12th-level spell) will only use up an 8th-level spell slot! You may quicken spontaneous spells thanks to your Rapid Metamagic feat. TrizzlWizzl. Sundakan wrote:Cold A missile of this energy type deals +1 point of damage per die. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Heightening the spell increases the maximum level of creature you can summon. Water does not provide cover vs. In fact, at every level, the lvl 1 wand of magic missile is 1d4+1, whereas the cantrip just gets better. When you apply metamagic feats to this spell that add at least 1. Per the Pathfinder RPG Reference Document:. Explorer. ; School: Magic Missile belongs to the Evocation school. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from magic missile. Cast a twinned repeating magic. ". Kingmaker. The saving throw to reduce damage from a cold missile is a Fortitude save instead of a Reflex save. Wand of Magic Missile I is a Wand in Pathfinder: Wrath of the Righteous . The average result of a d4 is 2. They automatically hit the target and count. You send a dart of force streaking toward a creature that you can see. Toppling spell, Elemental Spell (cold) + Rime Spell, Echoing spell, Quickened spell. Counterspell is also the best option if you know you have the opponent's spell prepared. Shield: An invisible barrier of magical force appears and protects you. You can still be observed, but you’re tougher to target. A spell is a one-time magical effect. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. Jan 21, 2007. Readying an arrow is, indeed, considered the best way to disrupt casters. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. " Since magic missile doesn't mention an exception, I'd say it still requires it. Ultimate Magic Missile: At 10th level, the Force Missile Mage's understanding of Magic Missile is complete. In Pathfinder, magic missiles automatically hit the real wizard, and do not have a chance of hitting the images. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Collections. You're not supposed to stay there for 35 turns, nor burn all of your spells on the first turns. Magic Missile is a 1 from the Evocation school. But it's costly at a +5 to Spell Level. Also, in that particular case, i wouldn't count 3 separate castings of the lesser version as 3. Using magic missile as an example (an evocation spell with the [force] descriptor) Step 1 Apply the elemental spell metamagic feat to magic missile to change the damage to fire. Change the missle to quickend scorching ray. Duration 1 min. A magic missile spell that was a touch attack would be thematically similar to Manyshot. 5 average at level 1 compared to 5. When it says simply an object, it means something inanimate. Magic missile says: For every two caster levels beyond 1st, you gain an additional missile - two at 3rd level, three at 5th, four at 7th, and the maximum of five missiles at 9th level or higher. 256 Aura faint evocation CL 3rd Slot none; Price 5,050 gp; Weight 4 lbs. I would say that Twist is correct because an animated object in the Bestiary is a 'construct', and construct is a creature type. So, I had a rather trying party engagement last night against a group of casters last night. You even combine timing of persistent damage as a wide sidenote to count as only a single damage instance, increasing dying only once even if. What damage does Whip of Spiders do and how is it used?. One enemy creature within medium range. #4. In the combat section for the pathfinder srd for casting ranged touch attacks, casting the spell and using the ranged touch attack are stated to be the same action and are not. Crystal clear water also does not provide total concealment. Toppling + Magic Missle is great because you can use it level 1 and it'll be useful for a long while after that. /level) Targets up to five. 3d4+3 in total. At level 1, one action = 1 magic missle = 1d4+1. Magic missile damage is combined before bonuses. You send a dart of force streaking toward a creature that you can see. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. 10. For every two caster levels beyond the first you gain an additional missile to a maximum of five at 9th level. To get an idea on what you can do with this one feat (and a decent proficiency with the needed. You create three glowing darts of magical force. Get both the magical lineage and wayung spellhunter traits to reduce metamagic costs for magic missile by 2. [edit: magic missile can't target objects, so you'll have to make an attack roll, or find some other spell]. Magic Basics. I suggest Wizard, but you actually don't memorize Magic Missile after you take Preferred Spell. This staff is tapered at the base and carved into a gem-studded twist at the top. Relevant text: Concealment: A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. and early on that's important for a mage if you foucs on dps. 2: School of Evocation-Evocation Savant-Sculpt Spells Spellcasting-1st-level Spells –Absorb Elements –Tasha’s Caustic BrewMagic missile (2 charges) CONSTRUCTION REQUIREMENTS. Class revision for Witch. This has been discussed here, but the net reason is that magic missile isn't an attack (there is no roll. First thing that jumps to mind is you want to gain the "orc" bloodline arcana. The porters aren't much of a wall since they don't have AoO or anything. 5), averaging 5pts each. Magic missile is limited to the spell slots you can put it in. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. Spells in Pathfinder: Kingmaker can be used for both dealing damage to Enemies, inflict Status Ailments or to buff Characters. Magic Missile is a Evocation Spell in Pathfinder: Wrath of the Righteous. Toppling metamagic + Magic Missle. Sep 16, 2005. To answer the question of magic missile vs. Magic in a d&d type of game is supposed to be strategical. With a 6th level Magic Missile, our wizard would fail 94% of the time. How do i be the best at magic missile. 6) Last Updated 1 year, 11 months ago. Spells: A force missile mage continues training in magic as he gains levels. Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line. At level 1, one action = 1 magic missle = 1d4+1. By the way the 36 level arch-mage produced a 36d6 fireball, it. Additionally, all enemies in 5 feet of the spell targets are dealt 2 damage per die rolled of the original spell. The main point of the build is to be a skill…For the time being I told him he could decide as he went, but it would be nice to have a definitive ruling in the future. But remember, you have to pay for increased spell level and caster level. This would give you twice the # of magic missiles. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. For Magic Missile in particular, Empowered Metamagic (I believe) is good as it upcasts the spell to a higher slot (to use a 5e term). e. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. School conjuration (creation) [acid]; Level inquisitor 0, magus 0, sorcerer/wizard 0, summoner/unchained summoner 0; Elemental School earth 0. Magic Missile has great interaction with the 3-action system, so yeah, while it feels best doing 3-action version, there might be. *Disregarding metamagic of course. Any spell of 3rd level or lower on the target ends. These spells aren’t separate spells you gain as a spell known from your spellcasting class, but rather mythically. This seems to be how it works in various CRPGs as well, Baldur's Gate 1 and 2 had variable numbers, NVN uses variables and now, though not a WotC product, pathfinder kingmaker adds variable damage to each missile. Level 4: quickened magic missiles. Spells will act in the following way; Automatically hit (rare for offensive spells), Target will be subject to a saving throw, Caster must make a touch attack (either melee or ranged). You're going to want heightened spell, empowered spell, and quicken spell. The missile strikes unerringly, even if the target is. Pathfinder Roleplaying Game Superscriber . The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. Magic Missile is a spell in Pathfinder: Kingmaker. Magic Missle literally is the quintessential “beginner” spell, it’s meant to be good but easily countered. Source Core Rulebook pg. Special: Sneak attack +2d6. Sneak attack requires an attack. Magical attacks ignore DR but not hardness. . A low-level spell is obviously easier to put metamagic on than a high-level spell. This will keep scaling up vs higher hit die enemies if you find ones that don't have immunities. Persistent is supposed to stack with everything else to work. Also a cleric with the Fire domain could use a wand of fireball. Description. DESCRIPTION. . This wand features a carved dragon’s head at its top and a polished metal sphere set in its midsection. Either way, to check go into Inspect Mode (By default mapped to 'Y', but there is also a button on the UI) and click on the creature in question. Most wands are wood, but some are bone. In Pathfinder, magic missiles automatically hit the real wizard, and do not have a chance of hitting the images. My best argument that magic missiles are not "homing missiles" and cannot fly around corners is that if they could, a Shield spell would not be an effective defense. This is a force effect. Probably not worth using maximize spell, just get rods for that. But when it comes to this, there are better spells to use than Magic Missile for applying the effect. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. The shield cantrip can reduce magic missile damage if precast, "Unlike a normal Shield Block, you can use the spell’s reaction against the magic missile spell. The correct spell for the playtest magus is message so you can get your free temp hp every round along with your maul attacks. Range close (25 ft. Reply. The average result of a d4 is 2. A seeking spell uses up a spell slot 2 levels higher than the spell’s actual level. metamagic is the only possiblities for. If an attack hits a duplicate, the duplicate is destroyed. FAQ. Mirror Image wrote: Any attack that would hit you has a random chance of hitting one of your images instead of you. /level) Targets up to three creatures, no two of which can be more than 15 ft. If you dont make the SR for the spell, none of. Each wand holds a spell of a certain level, determined when the wand is created. Pg# 457 :Line of Effect. Benefit: You must be using a light, heavy, or tower shield to use this feat. Aug 21, 2003. Mar 11, 2003. 5. The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. Casting Magic Missile or force Missile spell becomes quickened and empowered, as though using the Quicken Spell and Empower Spell feats. Spellcaster heavy party would eat up Piercing spells. The missile strikes unerringly, even if the. "The Heightened spell section of the spell description just says. In my particular case, expanding the results. Every edition beforehand where magic missile created multiple missiles I rolled for each missile. If you want to make the macro absolutely canon for 5e, it's 1d4+1, with a notation of how many missiles are produced. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Average damage goes from 4. #1. 1st level slots: magic missile. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time. . Balance wise. Magic Missile will always take a level 1 spell slot*, but you have a choice of how many missiles to fire if you are a higher level. Burning hands, color spray, magic missile ( especially if you pick it with favorite spell feat, it recieves bonus missile on 1st level ), different touches. 5’s Duskblade, the Magus is a medium-armored hybrid martial caster. Shield is a small disk which moves to intercept attacks, and thus intercepts magic missiles -- therefore they are interceptable. Feats Craft Staff, magic missile,. Energy Missile. The staff allows the use of the following spells: Continual flame (1 charge) Fireball ( heightened to 5th level, 1 charge) Making a powerful wand—like a wand of magic missiles that, when activated, spews five missiles instead of one—means creating the wand of magic missiles so that it possesses a higher caster level. themightytumblar • 5 yr. Pathfinder is a tabletop RPG based off of the 3. —Jason Bulmahn, 05/31/11Augmented Spells. Unlike a normal Shield Block, you can use the spell's reaction against the magic missile spell. That’s a magic missile that at caster level 20, does 1d4+1 plus. In pathfinder a sneak attack requires an attack roll. Nenio makes for a good version of this if you take her base class to 10. Essentially I had an idea for a dumb 5e character to spam Magic Missile wands. "Wand of Magic Missile II is a Wand in Pathfinder: Wrath of the Righteous. Also during this era, each and every magic missile was considered a separate attack even when the 36 level arch-mage produced 12 magic missiles with one casting. Pathfinder: CRPG - Kingmaker & WotR. Found in Jamandi Aldori's Mansion. Magical Lineage. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. On Magic Item creation, in part, says, "A creator can create an item at a lower caster level than her own, but never lower than the minimum level. The Hexvoker is a popular concept. A magic missile does 1d4+1 damage. 0 Usage held in 1 hand; Bulk L This. Magic missile is valid for Seeking Spell, as it can target one or more creatures at range, so that's not an issue. Alignment: Any nonlawful. While wielding the staff, you gain a +2 circumstance bonus to checks to identify evocation magic. Featured on Meta Update: New Colors Launched. Aasimar -> Nephilim (theory) Potentially all outer plane scions will be called Nephilim; Source: Pathfinder GM Core. Still, even if they ran the math correctly here the max output of MM with Bolster under the current text would let each MM spell do 60 damage total at a minimum along with a total of 50 AOE damage. A Magic Missile Wand created with minimal caster level deals 1d4+1 damage no matter who uses it and costs 750 gp. The Open RPG Games industry has come together to create a mega-bundle to help, with all proceeds going to help Owen with those bills. 3rd level = 2, 5th level = 4, 7th level = 8, 9th level = 16 missiles per action). Without crowd control, its nearly useless except against incorporeals, which are otherwise hard to damage. From creating a wisp of light to causing the ground itself to shatter and break, spells are a source of immense power. Heal, Magic Missile, Sudden Bolt (iirc), and a couple others. 5 is a completely different beast from Pathfinder, but if you want some cheesy inspiration, the BrilliantGameologists had a Magic Missile Optimization contest that resulted in McPoyo getting 4848 damage from a single casting of magic missile (repeating against the next round, allowing him to cast a new one for a total of 9696 damage in a. and a cleric 1/wizard 1 can use just about. My Homebrew Collection. D&D Beyond. This blue-hued metallic staff has a noticeable series of small cracks around its upper section. Pathfinder Adventure, Adventure Path, Rulebook, Starfinder Adventure Path Subscriber . Drops from Octavia in Technic League Encampment. The missiles bypass the shield spell and similar effects that block the non-mythic version of this spell. X, this was one of the rules Pathfinder changed. 1d20 cs> 15, on a 15-20, etc. The elemental spell feat doesn't care about about the spells energy descriptor, nor the type of damage so this should work. On a wizard with a dogshit attack bonus, magic missile will usually be more. By default, activating a magic item with a command word is a standard action. + 10 ft. You choose the target for each missile. If they're beyond physical reach AND missiles can't target them, they can do lots of things other than attack - cross a bridge, climb a cliff, pick a lock, break down a door, call out information about what they can see etc. Ummm, yes and no. Rules Questions. Dec 15, 2020. 4. Even assuming max damage combined, 3 (4+1)=15, Magic Missile provokes a single DC 10 saving throw, which you'd fail *less than* 1/3rd of the time. Thus a 10th level cleric cannot use a wand of magic missile, and a 10th level wizard cannot use a wand of cure light wounds. Instead, you gain more missiles. Not SUPER broken, since the damage caps at +5 per missile, but it's enough to make Magic Missile seriously contend with spells like Disintegrate for single target damage. New rules for versatile heritage. View Full Version : (Pathfinder) Sundering with Spells. If you then widened glitterdust it would use a 9th level slot, but be. Magic missile can be used against a single target, or the caster can split up the missiles to affect multiple creatures. Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber . One of the created missiles always takes the form of a glowing white snake, while the other missile always takes the form of a shadowy black snake. Scroll of Magic Missile is a level 1 Scroll from the Evocation school. Kytons have the Evil and Lawful alignment subtypes, so their weapons bypass DR/Evil and DR/Lawful. The damage dealt by each missile increases to 2d4+1. A dart deals 1d4 + 1 force damage to its target. Target you. If I were in a bad mood, I would say once per target, but even then you could point out specific targets for each missile. ===== Play Hints: Take Burning Hands or Magic Missile as a Specialized Spell early. As the weapon sheathed in fire or whatever is functionally like a sword blade shaped torch, it will burn what it touches. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. ". #14. ago. Wrath of the Righterous. +1 per missile is far too strong. Shield spell wrote: Shield creates an invisible shield of force that hovers in front of you. Unless you plan on firing only magic missile, you will want Point Blank and Precise Shot. Wand of Manifold Missile: 1 missile per action. Unlike 3. (This also helps the user unroll the scroll quickly. I don't think this is true if Empower doesn't multiply the +1 part of 1d4+1, which if I remember correctly it's specifically stated not to do for Pathfinder. With trappings alone, we can use bolt to mimic call lightning, lightning bolt, magic missile, and scorching ray. Elven Evoker Wizard with Admixture School to convert element of Fireball. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. 598 4. + 10 ft. The damage die increases one step, from a d4 to a d6. Even though an animated object is created from a mundane object, the rules. Wooo. Casting Time 1 standard action Components V, S. Spells that require an attack roll (ranged touch) generally are not subject to spell resistance, which is a huge factor later on. 5 average damage respectively. Scroll of Magic Missile is a Scroll in Pathfinder: Wrath of the Righteous . At the same time a lot of NPCs will utilize tactics such as "fights until X HP value, then flees or surrenders if unable to flee". Cherry blossom spell wrote: When a living creature takes damage from the affected spell, that creature also takes 2 points of damage to Strength, Dexterity, and Constitution or 2 points of damage to Intelligence, Wisdom, and Charisma (your choice). Add to Favorites OSRS Protect from missiles beanie. A magical staff is an indispensable accessory for an elite spellcaster. PRD Home / Mythic Spell Index / Magic Missle. If the spell does not normally allow a save, the target can attempt a Fortitude save to. Prerequisites: Dex 13, Shield Focus. Robert A Matthews. Mythic Spells. However, there is an exception for spells that deal slashing, piercing, or bludgeoning damage, in which cases that damage is affected by DR just like weapon damage. #7. Each dart hits a creature of your choice that you can see within range. Many Magic Missiles. Magic Missile is a Spell in Pathfinder: Kingmaker. With the skill feat Trick Magic Item you can activate scrolls and wands you can't even cast. Widen Spell: Awful. Magic Missile says it no affects objects so door even made of paper are invulnerable to it. ago. PFSRD: Target or Targets: Some spells have a target or targets. Currently, ray builds do the most damage per turn; ~800+ damage per turn, if you get a crit it gets to over 1,5k and you can do them on basically any class that has access to hellfire ray. Objects are not damaged by the spell. Apr 3, 2021, 03:12 pm. In the case of magic missile, the extra damage is only added once to one missile, chosen by the caster when the spell is cast. Most of the toughest enemies may be immune to ability drain, or magic missile in general, so lets assume a 20 hd enemy again. Necklaces and Amulets is an accessory that contains and provides special. Think of rolling mutiple dice as having a fireball, you wouldn't add +1 for each d6 rolled. Magic Missle won't do enough damage to kill anything later on though, fodder mobs have like 200+ hp. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. When you cast this spell using a spell slot of 2nd. So a 3 action magic missile spell would deal 3 d4 + 3 to one target or split among 3 targets you would be dealing 1d4 + 1 to each target per missile you sent their way. Second thing that jumps to mind is you'll probably want to spend one spell. IMO, a wizard evoker should have a reason to use a level 2 evocation spell over a level 1 spell. Official PF2 Rules. First Post. FieldLongjumping9596 •. 5 damage on average. Magic Missile: Reliable and flexible, Magic Missile has several great things going for. I imagine magic missile, even maximized with a rod, isn't really cutting it at 25 damage. Magical Lineage and Wayang Spellhunter(Metamagic Master on d20) to reduce metamagic costs by 2. 250+dmg Magic Missile + most enemies in the game = nothing. A wall of glass is a complete impediment to magic missle, as is crystal clear waters or fog. It was an arena fight (The only reason why we didn't party wipe), And the vast majority of damage within the fight was from magic missile. At Higher Levels. On top of that, the wearer also becomes immune to: You can wear this ring only if your. Wand of Manifold Missile: 1 missile per action. Deities Gravelady's Guard, Lorthact, Nethys. For an auto-hit power, that doesn't matter - the Magic Missile hits. Pathfinder is a tabletop RPG based off of the 3. magic missile because it is neither a Fire effect nor does it require an attack roll, as I noted above. S-Class Characters: Bloodstalkers; The World's Coziest Little Haunted Hotel (A Pathfinder RPG Adventure) S-Class Characters: Time Wardens;Giant in the Playground Forums > Gaming > Roleplaying Games > D&D 3e/3. Recently added Dice Rolling options now let you specify your crit range within the initial roll. Best. A dart deals 1d4 + 1 force damage to its target. DESCRIPTION. So Golem Anti-Magic reads: A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. A typical wand has Armor Class 7, 5 hit points, hardness 5, and a break DC of 16. Magic Missile. Yes, Magic Missile can be cast at any spell level, so if you want to just be a magic missile caster as a wizard or sorcerer, you certainly can. The rules for attacking from land specifically call out that magical attacks are not affected by this unless they require an attack roll or are fire attacks. Following the tradition established by DnD 3. For instance, If you. My ruling leans this way: Attacker casts Magic Missile and aims all three at the target (who has already cast Mirror Image). Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. Prerequisite (s): 6th-level arcane archer. As someone who's played a 5e Evocation Wizard, where you get +INT to one damage roll of any Evocation spell you cast and it does apply to each missile. The important things to look at are your alignment subtypes, and DR/Magic. And some spells are so impactful or last so long they really add something to your build. As with the spell magic missile , the magic missiles never miss. Magic missle is a force spell.